跳转到主要内容

PLL Algoritmalari

PLL (Son Katmanin Permutasyonu) CFOP yonteminin son adimidir. OLL ust yuzeyin tum cikartmalarini yonlendirdikten sonra, PLL parcalari cozulmus konumlarina yeniden duzenler. Toplamda 21 PLL durumu vardir.

Yeni baslayanlar iseniz, 2-Look PLL ile baslayin -- 21'inin hepsi yerine yalnizca 6 algoritma gerektiren basitlestirilmis bir yaklasim.


2-Look PLL​

2-Look PLL permutasyon adimini iki kucuk adima boler:

  1. Koseleri permute et -- 4 koseyi dogru konuma yerlestir (2 durum)
  2. Kenarlari permute et -- 4 kenari dogru konuma yerlestir (4 durum)

Bu, toplamda yalnizca 6 algoritma ogrenmeniz gerektigini gosterir.

Adim 1: Koseleri Permute Et​

Look at the top layer corners. Check if any pair of adjacent corners belongs to the same side (matching headlights).

Adjacent Corner Swap​

One pair of adjacent corners is already correct. Hold the solved pair at the back and apply:

Algoritma: R U R' U' R' F R2 U' R' U' R U R' F'

This is the T-Perm -- it swaps the two front corners (and two edges, which we fix in step 2).

Loading cube...

Diagonal Corner Swap​

No adjacent corners match. Apply the Y-Perm to swap corners diagonally:

Algoritma: F R U' R' U' R U R' F' R U R' U' R' F R F'

Loading cube...

Adim 2: Kenarlari Permute Et​

All corners are now solved. Look at the edges and determine which need to cycle.

Ua Perm (3-edge cycle clockwise)​

Three edges need to cycle clockwise. Hold the solved edge at the back.

Algoritma: M2 U M U2 M' U M2

Loading cube...

Ub Perm (3-edge cycle counter-clockwise)​

Three edges need to cycle counter-clockwise. Hold the solved edge at the back.

Algoritma: M2 U' M U2 M' U' M2

Loading cube...

H Perm (Swap opposite edge pairs)​

Two pairs of opposite edges need to swap.

Algoritma: M2 U M2 U2 M2 U M2

Loading cube...

Z Perm (Swap adjacent edge pairs)​

Two pairs of adjacent edges need to swap. Hold so the two pairs are front/right and back/left.

Algoritma: M2 U M2 U M' U2 M2 U2 M'

Loading cube...

Tam PLL -- Tum 21 Durum​

Yalnizca Kenarlar (4 durum)​

These PLLs only move edges; corners are already solved.

Ua Perm​

Edges cycle clockwise. The solved edge is at the back.

Tanima: One solved bar (edge + two corners) visible from the back.

Algoritma: M2 U M U2 M' U M2

Loading cube...

Ub Perm​

Edges cycle counter-clockwise. The solved edge is at the back.

Tanima: One solved bar visible from the back; edge colors cycle the opposite direction from Ua.

Algoritma: M2 U' M U2 M' U' M2

Loading cube...

H Perm​

Two pairs of opposite edges swap.

Tanima: Every side has the opposite color in the center edge. Checkerboard pattern on all four sides.

Algoritma: M2 U M2 U2 M2 U M2

Loading cube...

Z Perm​

Two pairs of adjacent edges swap.

Tanima: Two adjacent sides each have the other's color in the edge position. No side is fully solved.

Algoritma: M2 U M2 U M' U2 M2 U2 M'

Loading cube...

Yalnizca Koseler (3 durum)​

These PLLs only move corners; edges are already solved.

Aa Perm​

Three corners cycle. Headlights on the left side.

Tanima: Headlights on one side, the bar (3 matching stickers) is on the opposite side.

Algoritma: x R' U R' D2 R U' R' D2 R2 x'

Loading cube...

Ab Perm​

Three corners cycle (opposite direction to Aa). Headlights on the right side.

Tanima: Mirror of Aa -- headlights on the opposite side.

Algoritma: x R2 D2 R U R' D2 R U' R x'

Loading cube...

E Perm​

Two pairs of diagonal corners swap. No edges move.

Tanima: No headlights on any side. Each side has two different corner colors.

Algoritma: x' R U' R' D R U R' D' R U R' D R U' R' D' x

Loading cube...

Bitisik Kose Degisimi (6 durum)​

These PLLs swap one pair of adjacent corners along with edge permutations.

T Perm​

Tanima: Headlights on the front and back. The two non-headlight sides each have their colors swapped.

Algoritma: R U R' U' R' F R2 U' R' U' R U R' F'

Loading cube...

F Perm​

Tanima: Headlights on one side only (front). The other three sides have no matching pairs.

Algoritma: R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R

Loading cube...

Ja Perm​

Tanima: A solved 1x1x3 block on the left side. The right side has adjacent pieces swapped.

Algoritma: x R2 F R F' R U2 r' U r U2 x'

Loading cube...

Jb Perm​

Tanima: A solved 1x1x3 block on the right side. Mirror of Ja.

Algoritma: R U R' F' R U R' U' R' F R2 U' R'

Loading cube...

Ra Perm​

Tanima: Headlights on the front. Adjacent corner and edge swap on the right side.

Algoritma: R U' R' U' R U R D R' U' R D' R' U2 R'

Loading cube...

Rb Perm​

Tanima: Headlights on the back. Mirror of Ra.

Algoritma: R' U2 R U2 R' F R U R' U' R' F' R2

Loading cube...

Capraz Kose Degisimi (4 durum)​

These PLLs swap two diagonally opposite corners.

V Perm​

Tanima: No headlights on any side. One side has a 2-color pattern where the edge matches one corner.

Algoritma: R' U R' U' y R' F' R2 U' R' U R' F R F

Loading cube...

Y Perm​

Tanima: No headlights. One side has two matching corners but the edge between them is wrong.

Algoritma: F R U' R' U' R U R' F' R U R' U' R' F R F'

Loading cube...

Na Perm​

Tanima: Two opposite sides are fully solved (a solved bar on each), but the other two sides have their pieces completely swapped.

Algoritma: R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R'

Loading cube...

Nb Perm​

Tanima: Mirror of Na. Two opposite bars but swapped differently.

Algoritma: R' U R U' R' F' U' F R U R' F R' F' R U' R

Loading cube...

G Perms (4 durum)​

The G permutations are the trickiest to recognize. They move both one pair of adjacent corners and cycle three edges.

Ga Perm​

Tanima: Headlights on the left. The front-right corner matches the right edge.

Algoritma: R2 U R' U R' U' R U' R2 U' D R' U R D'

Loading cube...

Gb Perm​

Tanima: Headlights on the front. The back-left corner matches the left edge.

Algoritma: R' U' R U D' R2 U R' U R U' R U' R2 D

Loading cube...

Gc Perm​

Tanima: Headlights on the right. The front-left corner matches the left edge.

Algoritma: R2 U' R U' R U R' U R2 U D' R U' R' D

Loading cube...

Gd Perm​

Tanima: Headlights on the back. The front-right corner matches the right edge.

Algoritma: R U R' U' D R2 U' R U' R' U R' U R2 D'

Loading cube...

Tanima Ipuclari​

Efficient PLL recognition is key to fast solves. Here are general strategies:

  1. Look for headlights -- a pair of matching corners on one side. This narrows down the case immediately.
  2. Count solved bars -- a bar is three matching stickers in a row (corner-edge-corner). Bars indicate specific PLLs.
  3. Check two sides -- looking at the front and right side is usually enough to identify the case.
  4. Learn opposite patterns -- many PLLs come in mirror pairs (Ua/Ub, Ja/Jb, Ra/Rb, Ga-Gd).
What you seePossible PLLs
4 sides with headlightsH, Ua, Ub, Z
2 opposite sides with headlightsT, F, Ja, Jb, Ra, Rb
1 side with headlightsAa, Ab, Ga, Gb, Gc, Gd
0 sides with headlightsE, V, Y, Na, Nb

Ogrenme Sirasi​

A recommended order for learning all 21 PLLs:

  1. 2-Look first: T, Y (corners) + Ua, Ub, H, Z (edges) -- 6 algorithms
  2. Adjacent swaps: Ja, Jb, F, Ra, Rb -- 5 more algorithms
  3. Corner-only: Aa, Ab, E -- 3 more algorithms
  4. Diagonal swaps: V, Na, Nb -- 3 more algorithms
  5. G Perms last: Ga, Gb, Gc, Gd -- 4 final algorithms
提示

Practice recognition by scrambling, solving to PLL, then covering the cube and trying to identify the case from memory. Speed comes from instant recognition, not just fast finger tricks.