PLL-algoritmer
PLL (Permutation av sista lagret) ar det sista steget i CFOP-metoden. Efter att OLL har orienterat alla klistarmarken pa oversidan, ordnar PLL om bitarna till sina losta positioner. Det finns totalt 21 PLL-fall.
Om du ar nyborjare, borja med 2-Look PLL -- ett forenklat tillvagagangssatt som bara kraver 6 algoritmer istallet for alla 21.
2-Look PLL
2-Look PLL delar upp permutationssteget i tva mindre steg:
- Permutera hornen -- placera alla 4 horn i ratt position (2 fall)
- Permutera kanterna -- placera alla 4 kanter i ratt position (4 fall)
Det innebar att du bara behover lara dig 6 algoritmer totalt.
Steg 1: Permutera horn
Look at the top layer corners. Check if any pair of adjacent corners belongs to the same side (matching headlights).
Adjacent Corner Swap
One pair of adjacent corners is already correct. Hold the solved pair at the back and apply:
Algoritm: R U R' U' R' F R2 U' R' U' R U R' F'
This is the T-Perm -- it swaps the two front corners (and two edges, which we fix in step 2).
Diagonal Corner Swap
No adjacent corners match. Apply the Y-Perm to swap corners diagonally:
Algoritm: F R U' R' U' R U R' F' R U R' U' R' F R F'
Steg 2: Permutera kanter
All corners are now solved. Look at the edges and determine which need to cycle.
Ua Perm (3-edge cycle clockwise)
Three edges need to cycle clockwise. Hold the solved edge at the back.
Algoritm: M2 U M U2 M' U M2
Ub Perm (3-edge cycle counter-clockwise)
Three edges need to cycle counter-clockwise. Hold the solved edge at the back.
Algoritm: M2 U' M U2 M' U' M2
H Perm (Swap opposite edge pairs)
Two pairs of opposite edges need to swap.
Algoritm: M2 U M2 U2 M2 U M2
Z Perm (Swap adjacent edge pairs)
Two pairs of adjacent edges need to swap. Hold so the two pairs are front/right and back/left.
Algoritm: M2 U M2 U M' U2 M2 U2 M'
Fullstandig PLL -- Alla 21 fall
Bara kanter (4 fall)
These PLLs only move edges; corners are already solved.
Ua Perm
Edges cycle clockwise. The solved edge is at the back.
Igenkanning: One solved bar (edge + two corners) visible from the back.
Algoritm: M2 U M U2 M' U M2
Ub Perm
Edges cycle counter-clockwise. The solved edge is at the back.
Igenkanning: One solved bar visible from the back; edge colors cycle the opposite direction from Ua.
Algoritm: M2 U' M U2 M' U' M2
H Perm
Two pairs of opposite edges swap.
Igenkanning: Every side has the opposite color in the center edge. Checkerboard pattern on all four sides.
Algoritm: M2 U M2 U2 M2 U M2
Z Perm
Two pairs of adjacent edges swap.
Igenkanning: Two adjacent sides each have the other's color in the edge position. No side is fully solved.
Algoritm: M2 U M2 U M' U2 M2 U2 M'
Bara horn (3 fall)
These PLLs only move corners; edges are already solved.
Aa Perm
Three corners cycle. Headlights on the left side.
Igenkanning: Headlights on one side, the bar (3 matching stickers) is on the opposite side.
Algoritm: x R' U R' D2 R U' R' D2 R2 x'
Ab Perm
Three corners cycle (opposite direction to Aa). Headlights on the right side.
Igenkanning: Mirror of Aa -- headlights on the opposite side.
Algoritm: x R2 D2 R U R' D2 R U' R x'
E Perm
Two pairs of diagonal corners swap. No edges move.
Igenkanning: No headlights on any side. Each side has two different corner colors.
Algoritm: x' R U' R' D R U R' D' R U R' D R U' R' D' x
Intilliggande hornbyte (6 fall)
These PLLs swap one pair of adjacent corners along with edge permutations.
T Perm
Igenkanning: Headlights on the front and back. The two non-headlight sides each have their colors swapped.
Algoritm: R U R' U' R' F R2 U' R' U' R U R' F'
F Perm
Igenkanning: Headlights on one side only (front). The other three sides have no matching pairs.
Algoritm: R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R
Ja Perm
Igenkanning: A solved 1x1x3 block on the left side. The right side has adjacent pieces swapped.
Algoritm: x R2 F R F' R U2 r' U r U2 x'
Jb Perm
Igenkanning: A solved 1x1x3 block on the right side. Mirror of Ja.
Algoritm: R U R' F' R U R' U' R' F R2 U' R'
Ra Perm
Igenkanning: Headlights on the front. Adjacent corner and edge swap on the right side.
Algoritm: R U' R' U' R U R D R' U' R D' R' U2 R'
Rb Perm
Igenkanning: Headlights on the back. Mirror of Ra.
Algoritm: R' U2 R U2 R' F R U R' U' R' F' R2
Diagonalt hornbyte (4 fall)
These PLLs swap two diagonally opposite corners.
V Perm
Igenkanning: No headlights on any side. One side has a 2-color pattern where the edge matches one corner.
Algoritm: R' U R' U' y R' F' R2 U' R' U R' F R F
Y Perm
Igenkanning: No headlights. One side has two matching corners but the edge between them is wrong.
Algoritm: F R U' R' U' R U R' F' R U R' U' R' F R F'
Na Perm
Igenkanning: Two opposite sides are fully solved (a solved bar on each), but the other two sides have their pieces completely swapped.
Algoritm: R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R'
Nb Perm
Igenkanning: Mirror of Na. Two opposite bars but swapped differently.
Algoritm: R' U R U' R' F' U' F R U R' F R' F' R U' R
G Perms (4 fall)
The G permutations are the trickiest to recognize. They move both one pair of adjacent corners and cycle three edges.
Ga Perm
Igenkanning: Headlights on the left. The front-right corner matches the right edge.
Algoritm: R2 U R' U R' U' R U' R2 U' D R' U R D'
Gb Perm
Igenkanning: Headlights on the front. The back-left corner matches the left edge.
Algoritm: R' U' R U D' R2 U R' U R U' R U' R2 D